The arms of the County of Bruma
By the hand of the County

County of Bruma

The Jerall Mountains · Seat of the County · Imperial Province of Cyrodiil
Morndas, the 5th day of Frostfall, 4E 226
The Pale Pass is openthe road north is clear last looked 4 Oct, 03:58

The Guilds of Bruma

Three bodies hold charter in the County. A charter is a public thing — it says what the guild may do and what it owes. Who stands on a guild roll, and what it renders, is the guild’s own business.

Chartered by the County

The Synod

On the roll
0
members
Master of the Synod
Vacant
the hand the County deals with
Charter
None
not yet laid before the County

No charter has been laid for this guild. Until one is, it holds nothing of the County.

Chartered by the County

The Miners Guild

On the roll
0
members
Master of the Miners Guild
Vacant
the hand the County deals with
Charter
Laid
read it below

The Miners Guild — Charter

Imperial Charter of the Guild of Miners The purpose, authority, tenents, and membership requirements for the Miners Guild Purpose The Guild of Miners provides employment to skilled miners and surveyors as well as providing contracts to local citizens. The Guild acts as the lawful authority on prospecting and excavation along with refinement of minerals on behalf of the county along with other duties that are defined by Guild Stewards. Authority The Guild of Miners was established under section 4 of the ‘Guilds Act’ and this charter first confirmed under Potentate Versidue-Shaie in the 321st year of the Second Era. Rules and Procedures Any member of the Guild who strikes, steals or wilfully brings harm to another member shall be expelled. Any member of the Guild who uses guild resources, rank and or reputation to act or support those who act in such a way that Imperial Law is broken shall be expelled. Any member of the Guild who fails to honestly account for fees or spoils of a contract and fall in line with standard Guild practice regarding regulations on the splitting of spoils shall be expelled. Any member of the Guild who fails to act with respect and sustainability for the practices of mining and smelting as taught by Zenithar shall be expelled. Re-admittance is at the sole discretion of the Guild Stewards and subject to review by higher authority depending on the severity of committed acts, any further breach of conduct resulting in expulsion past the first time offense permanently bars the offender from the Guild throughout Cyrodiil. Citizens who contract with the Guild of Miners and have a dispute may appeal first to the Guild Steward who accepted the contract and second with the authorities of a given Province or County. Membership - Requirements The Guild selects candidates who are hardy, strong and sound of mind. A candidate must show proficiency with tools of the trade (Pick, Shovel, Mattock, Axe), competence in recognizing ores, gems and rocks along with awareness and physical endurance. Candidates must be citizens and accept the authority of the Empire. Membership - Application Candidates must present themselves to the Steward of a Guild Hall for examination, interview and approval. The Steward may require a demonstration of labor, a period of probationary service or both. Membership - Advancement Upon acceptance the new member is entered upon the rolls as an Associate and is entitled to the protections, privileges and contract opportunities of the guild according to rank. Advancement past Associate follows standard Miners Guild practices with requirements of endurance, hard work and proven service through reputable standing and reliable conduct, with the possible ranks being as follows: VI.A - Associate - Entry rank, contracts done under supervision, no benefits. VI.B - Prospector - Aspirant rank, first independent contracts, standard equipment package, option to acquire goods and services from the Miners Guild, training privileges and housing and storing privileges. VI.C - Hewer - Rookie rank, standard field work, all previous benefits with the addition of provided basic healthcare and the ability to take on more than one contract at a time. VI.D - Pitman - Experienced rank, may organize and lead small details, all previous benefits with the addition of better shares from contracts. VI.E - Bandsman - Professional rank, often assigned to long term contracts and duties, all previous benefits with the addition of cheaper services from Miners Guild vendors. VI.F - Overseer - Veteran rank, entrusted with the organization of long term contracts and leading teams during larger contracts, all previous benefits with the addition of better shares from contracts and the ability to take on more than two contracts at a time. VI.G - Shaftwright - Expert rank, may act in the Stewards stead on lesser matters and handle day to day operations, all previous benefits with the addition of being able to take on additional roles within the Guild. VI.H - Delvemaster - Master rank, entrusted with operational command and guild duties under the Steward. All previous benefits with the addition of better shares and cheaper services from Miners Guild vendors. VI.I - Foreman - Representatives and liaisons of a given Guildhall. Entrusted with advising and working closely with the Steward and managing most affairs of the Guildhall. All previous benefits along with a Foreman equipment package. VI.J - Minemaster - Overall leadership of the guild entrusted with maintaining and establishing Guildhalls along with the affairs of the Guild at large. All previous benefits. Additionally Shaftwrights and above may be given more duties in the form of additional roles depending on guild needs and member aptitude such as: VI.I.A - Chirurgeon - Medical staff in charge of ensuring any members are taken care of should injury befall them during contract work. VI.I.B - Shaftwright - Paper jockeys who handle and record contracts, reports and correspondence with other guilds and authorities. VI.I.C - Quartermaster - Organizers of equipment and provisions along with services such as maintenance of gear for members and sale of any equipment or provisions. VI.I.D - Steward - Guildhall management for a given county/city/district. Promotions are granted by the Steward upon demonstrated merit, not merely time served. Closing Writ Let this charter stand witness that the Miners Guild stands ready to serve, both for the Empire and for the citizen, under the authority of the Emperor and in accord with the sacred law put forth.
Chartered by the County

The Fighters Guild

On the roll
0
members
Master of the Fighters Guild
Vacant
the hand the County deals with
Charter
None
not yet laid before the County

No charter has been laid for this guild. Until one is, it holds nothing of the County.

Chartered by the County

The Hunters Guild

On the roll
0
members
Master of the Hunters Guild
Vacant
the hand the County deals with
Charter
None
not yet laid before the County

No charter has been laid for this guild. Until one is, it holds nothing of the County.

Joining a guild

The County does not admit anyone to a guild. Each guild keeps its own roll and admits by its own charter — find its hall in Bruma and ask the Master. If a guild has wronged you, that is a matter for the court, and you may lay it there.